The maps can have unconnected landmasses or regions not accessible due to elevations. Gameplay data (cities, heroes, resources, mines) has to be added by the user. The RMG only sets terrain data (elevation, water, vegetation). Saved maps can be played from the New Game. Modify placed cities and heroes or delete them. Add water, roads, rivers, vegetation, then place cities, heroes, mines, resources, Adventure Map buildings. Set the terrain type and elevation of tiles, either individually or using brushes. A map can be played from start to finish, and ends when one player loses all towns and heroes. Start with a city and a hero, explore the map, gather resources and experience, recruit armies and fight against your opponent. HEROES COMMUNITY THREAD FEATURES of the GAMEįully playable Heroes-like game, but with reduced feature set. The archive has 84 MB, and the uncompressed game occupies around 350 MB. The game was made using the the Unity game engine. I want to share with you the first playable prototype. For the past few months, I have been working on a Heroes-like game.
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